Friday, January 29, 2021

Paris in the Twentieth Century by Jules Verne (1863)

 https://en.wikipedia.org/wiki/Paris_in_the_Twentieth_Century

https://www.openculture.com/2016/01/jules-verne-accurately-predicts-what-the-20th-century-will-look-like.html

It was as if JV could see into the future or sense various future scenarios.

https://en.wikipedia.org/wiki/Paris_in_the_Twentieth_Century#Predictions_for_1960

http://www.unmuseum.org/verne.htm

24 years after JV wrote that book, Gustave_Eiffel is able to start construction of a 300m tower.

https://www.restaurants-toureiffel.com/en/jules-verne-restaurant.html

Construction started28 January 1887
Completed15 March 1889
Opening31 March 1889

https://en.wikipedia.org/wiki/Eiffel_Tower 1889

https://en.wikipedia.org/wiki/Eiffel_Tower#Construction 300m

https://en.wikipedia.org/wiki/List_of_tallest_buildings_and_structures_in_the_Paris_region

https://en.wikipedia.org/wiki/Hermitage_Plaza 320m

It was as if JV was writing about glass and steel towers such as these.

https://archinect.com/news/article/40609922/foster-partners-designed-hermitage-plaza-granted-building-permit

However, they end up being constructed in the early 21st century, not in the 20th.

https://www.skyscrapercenter.com/complex/367

https://www.archilovers.com/projects/17528/hermitage-plaza.html


https://www.newyorker.com/video/watch/alphaville 1965 https://www.imdb.com/title/tt0058898

"Alphaville combines the genres of dystopian science fiction and film noir. There are no special props or futuristic sets; instead, the film was shot in real locations in Paris, the night-time streets of the capital becoming the streets of Alphaville, while modernist glass and concrete buildings (that in 1965 were new and strange architectural designs) represent the city's interiors. The film is set in the future but the characters also refer to twentieth-century events; for example, the hero describes himself as a Guadalcanal veteran." https://en.wikipedia.org/wiki/Alphaville_(film) 

https://en.wikipedia.org/wiki/Alphaville_(film)#Legacy_and_influences


"In New York you can forget, forget how to sit still
Tell yourself you will stay in
But it's down to Alphaville" https://www.u2.com/lyrics/92

https://www.u2songs.com/demos/alphaville , https://www.youtube.com/c/U2/videos

"The song debuted on 19 October 2000 at the ManRay club in Paris, as part of a promotional concert for the October 30 release of All That You Can't Leave Behind." https://en.wikipedia.org/wiki/New_York_(U2_song)#Live_performances , https://www.u2gigs.com/show1145.html

https://www.youtube.com/watch?v=i78n3mhDwC8 , https://www.youtube.com/watch?v=XTPP6I-_xZ4


http://www.roomonethousand.com/eiffels-apartment-and-the-architecture-of-dreams

Jules_Verne wrote about a time when there would be 300m+ towers in Paris and Gustave_Eiffel was the one to start the first of those magnificent towers.

https://www.restaurants-toureiffel.com/en/jules-verne-restaurant/the-restaurant.html

Tuesday, January 26, 2021

No Man's Sky's very own Rapture is too big to visit

"The tricks used to create this base means visitors only see a fraction of its sprawl." 

 https://www.pcgamer.com/no-mans-skys-very-own-rapture-is-too-big-to-visit


The creators of NMS knew that they would need to have the biggest game environment possible.  

https://www.cnbc.com/2016/08/10/no-mans-sky-release-would-you-play-a-game-that-takes-584-billion-years-to-explore.html

It's the game that keeps growing into a vast scale and vision.

https://www.washingtonpost.com/news/morning-mix/wp/2016/08/11/video-game-no-mans-sky-is-so-huge-and-popular-players-have-discovered-more-virtual-species-than-animals-on-earth/


"There's a robot that lives inside No Man's Sky that nobody outside of the development team may ever see, because its entire purpose is to fly to each of the game's 18 quintillion worlds, take short videos and document its interstellar travels as a series of animated GIFs.

Developer Hello Games built this probe because, at its core, No Man's Sky is so massive that its statistically insignificant team of four human artists can't control or oversee its creation. At best, they can audit some of what already happened and adjust accordingly.

So, instead of pure human oversight, No Man's Sky is governed by what art director Grant Duncan calls a team of thousands of "mindless idiots" — the computer code and algorithms that take the structure that he and his team created and turned that into a universe." 

https://www.polygon.com/2015/3/3/8140343/no-mans-sky-space-probes-gdc-quintillion-worlds


https://www.forbes.com/sites/paultassi/2020/09/29/no-mans-sky-doesnt-even-look-like-the-same-game-anymore/?sh=2320d4e24ebe

August 2021 marks the 5th anniversary since the release of No_Man's_Sky

https://en.wikipedia.org/wiki/No_Man's_Sky#Gameplay

https://en.wikipedia.org/wiki/Development_of_No_Man's_Sky

https://www.kotaku.com.au/tags/no-mans-sky

Friday, January 01, 2021

Cyberpunk 2077 is a Glitchy Buggy Mess...

 https://www.youtube.com/watch?v=aGgkF7fh4MA

Now that 2020 is over it's time to really see what others think about CP 2077.

...Done Defending Cyberpunk 2077 https://www.youtube.com/watch?v=ohARQ9kUCa4 

Cyberpunk 2077’s Problems Go Much Deeper Than Bugs https://www.youtube.com/watch?v=bexA1Oolp0k

The general consensuses is that its over hyped and should have been a much better build or design.

https://www.nytimes.com/2020/12/19/style/cyberpunk-2077-video-game-disaster.html

A game that's already in need of a reboot, or as some say, it would have to be totally rebuilt. Bit by bit with a much better arrangement of electrons and photons.

http://retrophaseshift.com/2020/12/18/cyberpunk-2077-struggles-of-a-genre

https://thedigitallabyrinth.blogspot.com/search?q=Cyberpunk+2077